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                • Super Quants in Duel Links!

                Super Quants in Duel Links!

                Posted by: jmprintit Created Date: 17 Jan
                Super Quants in Duel Links!
                Woah, Super Quants came to Duel Links! I know I haven't written an article here for ages, but I feel inspired all of a sudden. :-) For those of you who don't know what this deck does, it basically is an Xyz-Summoning deck that does so with its Field Spell via a discard cost. Let's break down the deck based on the card pool currently in Duel Links.

                The monsters (Main Deck)

                In Duel Links, we have the Red, Blue, and Green Layers, Alphan, and the Field Spell as the most relevant cards. (We also got Super Quantal Mech Sword - Magnaslayer, but it's not viable.)
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                • Red Layer is a Cyber Dragon for when you control no monsters, and on-Summon ("When . . . You can"), recycles 1 "Super Quant" card back to the hand from the GY. If he goes to the GY, he can revive a "Super Quant" monster that cannot activate its effects.
                • Blue Layer, on-Summon ("When . . . You can"), adds a "Super Quant" card from Deck to hand. If he goes to the GY, he can shuffle back up to 3 "Super Quant" cards.
                • Green Layer, on-Summon ("When . . . You can"), Special Summons a "Super Quant" monster from the hand. If he goes to the GY, he can discard a "Super Quant" card for cost to draw 1 card.
                • Alphan is the unique one of the bunch (a "Super Quantal", NOT "Super Quantum"), and tributes himself to excavate 3 "Super Quant" monsters to Special Summon 1 of them, sending the other 2 to the GY. Think of him as Noble Knight Borz, but much better because it triggers the GY effects.
                  You could also use him to make your monsters match level for an instant Xyz Summon if you opened Red Layer.
                On their own they may not do much, but when we get to the Field Spell, you may notice that this deck can get out of control very quickly.

                The Field Spell, Super Quantal Mechs, and... Magnus

                While this deck could hard-summon its Xyz monsters occasionally, Super Quantal Mech Ship Magnacarrier enables instant Xyz Summons provided you found a discard outlet.
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                The gist of this card is that it lets you discard a card, then transform your "Super Quantum" monster into... the "Super Quantal Mech Beast" Xyz monster of its color! Go go, Super Quantums! Nananana... These are the Beasts you can transform into in Duel Links (we don't have White Layer yet):
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                All 3 monsters can gain their effects as Quick Effects, provided they have the matching color "Super Quantum" monster as Xyz material.
                • Magnaliger deals with monsters, targeting to destroy 1 monster on the field (even itself).
                • Grampulse deals with backrow, targeting to destroy 1 Spell/Trap on the field.
                • Aeroboros is a bit more multi-purpose, being a Book of Moon for a monster other than itself.
                In Duel Links it is typical to end on two of these Xyz monsters on a good first turn, although which ones will simply depend on your RNG, with more of a dice roll if you open up with Alphan.

                Keep in mind that when these Xyz monsters have no materials, they cannot attack, at which point you want to consider using their second effect, which attaches a "Super Quantum" monster from your hand or face-up field as material. (That means Alphan doesn't count!)
                And finally, the win condition of this deck is Super Quantal Mech King Great Magnus. How do you summon him? Typically with 1 free Monster Zone, you can send the Field Spell to the GY by its own effect to target 3 Mech Beast Xyz monsters on the field and/or GY with different names to then cheat him out. The more materials the Xyz monsters previously had, the more materials Magnus will achieve.

                (That's right, the native deck doesn't even summon him properly, hilarious.)
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                But boy is he a house. Besides floating into 3 smaller Xyz monsters when he dies (which probably won't happen), he has some insane effects, depending on the number of materials he has.
                • 2+: Main Phase (Quick Effect) - Nontarget shuffle any card on the field into the Deck.
                • 4+: Unaffected by non-"Super Quant" card effects. The only out is beat over it, or Kaiju it, or use niche cards like Herald of the Abyss or Cyber Angel Dakini.
                • 6+: Your opponent can't search cards.
                Ordinarily, he can easily be made with 4-5 materials. Maybe not on turn 1 very frequently, but you can expect it on the player's second turn or beyond. Luckily, his Quick Effect is only in the Main Phase, so if you're keen to Toggle On, he may not be too painful to take out.

                Closing remarks

                Overall, I did a bit of testing in the modern game and well... this deck actually feels competent in Duel Links, let's just say that. It's one of those rewarding decks for the smarter players. Finally, we are starting to get decks that focus on the monsters being good instead of relying on backrow, and I'm happy to see that.
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